On 2019-08-15 19:14:33, Michael D Kinney wrote: > Fix scripts to support lldb symbolic debugging when > using XCODE5 tool chain. > > Cc: Jordan Justen <jordan.l.jus...@intel.com> > Cc: Ray Ni <ray...@intel.com> > Cc: Michael D Kinney <michael.d.kin...@intel.com> > Signed-off-by: Andrew Fish <af...@apple.com>
Is this a Cc/Signed-off-by typo? (See also, patches 7-10). This makes me wonder if you are taking advantage of the git commit -s switch to add your Signed-off-by. Also, I'm wondering if you are taking advantage of git-send-email automatically Cc'ing the addresses you listed in the commit message. (I thought it Cc'd for the author and Cc tags, but I wasn't sure about the Signed-off-by tag, and yet I see Andrew was Cc'd.) There's a couple long lines below. You could use \ at the end of the line to split the .sh line. I think the cd can be a separate command in a shell script. (Not in make) I hope someone that uses the XCODE toolchain could review/check the XCODE patches. -Jordan > --- > EmulatorPkg/Unix/lldbefi.py | 8 +++++--- > EmulatorPkg/build.sh | 17 ++--------------- > 2 files changed, 7 insertions(+), 18 deletions(-) > > diff --git a/EmulatorPkg/Unix/lldbefi.py b/EmulatorPkg/Unix/lldbefi.py > index 218326b8cb..099192d8b5 100755 > --- a/EmulatorPkg/Unix/lldbefi.py > +++ b/EmulatorPkg/Unix/lldbefi.py > @@ -346,6 +346,7 @@ def TypePrintFormating(debugger): > debugger.HandleCommand("type summary add CHAR8 --python-function > lldbefi.CHAR8_TypeSummary") > debugger.HandleCommand('type summary add --regex "CHAR8 \[[0-9]+\]" > --python-function lldbefi.CHAR8_TypeSummary') > > + debugger.HandleCommand('setting set frame-format "frame #${frame.index}: > ${frame.pc}{ > ${module.file.basename}{:${function.name}()${function.pc-offset}}}{ at > ${line.file.fullpath}:${line.number}}\n"') > > gEmulatorBreakWorkaroundNeeded = True > > @@ -381,15 +382,16 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , > internal_dict): > Error = lldb.SBError() > FileNamePtr = frame.FindVariable ("FileName").GetValueAsUnsigned() > FileNameLen = frame.FindVariable ("FileNameLength").GetValueAsUnsigned() > + > FileName = frame.thread.process.ReadCStringFromMemory (FileNamePtr, > FileNameLen, Error) > if not Error.Success(): > print "!ReadCStringFromMemory() did not find a %d byte C string at > %x" % (FileNameLen, FileNamePtr) > # make breakpoint command contiue > - frame.GetThread().GetProcess().Continue() > + return False > > debugger = frame.thread.process.target.debugger > if frame.FindVariable ("AddSymbolFlag").GetValueAsUnsigned() == 1: > - LoadAddress = frame.FindVariable ("LoadAddress").GetValueAsUnsigned() > + LoadAddress = frame.FindVariable > ("LoadAddress").GetValueAsUnsigned() - 0x240 > > debugger.HandleCommand ("target modules add %s" % FileName) > print "target modules load --slid 0x%x %s" % (LoadAddress, FileName) > @@ -405,7 +407,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict): > print "!lldb.target.RemoveModule (%s) FAILED" % SBModule > > # make breakpoint command contiue > - frame.thread.process.Continue() > + return False > > def GuidToCStructStr (guid, Name=False): > # > diff --git a/EmulatorPkg/build.sh b/EmulatorPkg/build.sh > index 60056e1b6c..35912a7775 100755 > --- a/EmulatorPkg/build.sh > +++ b/EmulatorPkg/build.sh > @@ -209,21 +209,8 @@ fi > if [[ "$RUN_EMULATOR" == "yes" ]]; then > case `uname` in > Darwin*) > - # > - # On Darwin we can't use dlopen, so we have to load the real PE/COFF > images. > - # This .gdbinit script sets a breakpoint that loads symbols for the > PE/COFFEE > - # images that get loaded in Host > - # > - if [[ "$CLANG_VER" == *-ccc-host-triple* ]] > - then > - # only older versions of Xcode support -ccc-host-tripe, for newer > versions > - # it is -target > - cp $WORKSPACE/EmulatorPkg/Unix/lldbefi.py > "$BUILD_OUTPUT_DIR/${BUILDTARGET}_$TARGET_TOOLS/$PROCESSOR" > - cd $BUILD_ROOT_ARCH; /usr/bin/lldb --source > $WORKSPACE/EmulatorPkg/Unix/lldbinit Host > - exit $? > - else > - cp $WORKSPACE/EmulatorPkg/Unix/.gdbinit > "$BUILD_OUTPUT_DIR/${BUILDTARGET}_$TARGET_TOOLS/$PROCESSOR" > - fi > + cd $BUILD_ROOT_ARCH; /usr/bin/lldb -o "command script import > $WORKSPACE/EmulatorPkg/Unix/lldbefi.py" -o 'script > lldb.debugger.SetAsync(True)' -o "run" ./Host > + exit $? > ;; > esac > > -- > 2.21.0.windows.1 > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#45799): https://edk2.groups.io/g/devel/message/45799 Mute This Topic: https://groups.io/mt/32894351/21656 Group Owner: devel+ow...@edk2.groups.io Unsubscribe: https://edk2.groups.io/g/devel/unsub [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-