30.07.2021 17:58:05 Andrew Fish via groups.io <afish=apple....@groups.io>:
On Jul 30, 2021, at 3:37 AM, Marvin Häuser <mhaeu...@posteo.de> wrote:
Good day everyone,
I'm currently refining the port of EmulatorPkg to my new PE/COFF loader library
instance.
In the process, I found the function DlOpenImage() [1], which loads UEFI Images
via the OS loader to utilise its symbol loading capability. Theoretically, this
should e.g. allow arbitrary debuggers using the OS APIs to symbolise the
backtrace.
macOS: The function seems to be unused entirely. [2]
Linux: On my system running Fedora 34, the function neither works out-of-the-box, nor after
significant time of trying to fix it. The first issue is that it only proceeds if the Image has a
PDB path with ".pdb" extension [3], while the GCC5 toolchain generates Images with
".dll" files for PDB paths (see errors below). Once this is resolved, there is an error
message indicating insufficient Image section alignment:
[...]/Build/EmulatorX64/DEBUG_GCC5/X64/MdeModulePkg/Universal/EbcDxe/EbcDxe/DEBUG/EbcDxe.dll:
ELF load command alignment not page-aligned
The requiring *.pdb seems like something that rotted out and could be fixed.
OK, yes.
Resolving this yields an error that executable files cannot be loaded
dynamically:
[...]/Build/EmulatorX64/DEBUG_GCC5/X64/MdeModulePkg/Core/Pei/PeiMain/DEBUG/PeiCore.dll:
cannot dynamically load executable
With my very limited knowledge about Linux and ELF I tried the naive approach
of building the Images as shared (hoping it would be similar to DLLs, which are
built on Windows), but this just silently crashes.
This code is very very old. Notice the comment about gdb predates gdb Python
support [1].
Right, that is why I wondered, whether it is still needed.
What happens if you comment out the DlLoadImage path? There seems to be some
gdb scripts?
It already is pretty much no-op on my system. On break, the debug code
writes the symbol file paths into a file (Host.gdb) and a gdb script
loads them. With gdb, this code seems to not be needed at all.
The macOS path sets breakpoints on SecGdbScriptBreak() in an lldb script and loads symbols via that path. That his probably the best path forward for gdb too?
It looks like if you `build.sh run` you should launch the emulator under gdb
and source the symbol loading file.
EmulatorPkg/build.sh:221: /usr/bin/gdb $BUILD_ROOT_ARCH/Host -q
-cd=$BUILD_ROOT_ARCH -x $WORKSPACE/EmulatorPkg/Unix/*GdbRun.sh*
If you comment out the dlopen() path does it start working? Looks like breaking in with gdb should get symbols loaded?
Yes, it works, even without uncommenting. I'm not experienced with gdb
enough to know how it should work, but I could help with a better
solution if such is needed later. For now, I'd like to figure out
whether dlopen() is legacy code nobody uses or needs first.
So my questions are:
1) Does this code currently work for anyone?
2) Does anyone use a debugging setup that is incompatible with Images loaded by
EDK II rather than the OS?
Not a 100% sure what you are asking?
Sorry if it was unclear, "loaded by EDK II" refers to Images loaded
without dlopen() and "loaded by the OS" to Images loaded with dlopen().
In a lot of cases you are debugging what is compatible with the OS? For example on macOS we build a mach-O and convert that to PE/COFF. We point the PDB entry at the mach-O file and that is what the debugger sees. As long as the PE/COFF lines up with the mach-O it does not really matter, as at the end of the day the debugger is just processing the dwarf debug info associated with addresses in system memory.
3) Are the issues above known and planned to be fixed?
Not likely please file a BZ.
OK, will do soon.
Note I’m working on getting a generic gdb debugging script into the edk2 [2] and that should also work with the Emulator. I think you could replace the ` -x $WORKSPACE/EmulatorPkg/Unix/GdbRun.sh` with `-ex efi_gdb.py’. There is not a break hook in those scripts so you would have to run the `efi` command the 1st time you attach to load symbols. The efi_gdb.py script works on stock EFI so it does not depend on any of the hooks in the EmulatorPkg to work.
I'm not good with Python, so will have to check. :)
Best regards,
Marvin
Thank you for your time!
Best regards,
Marvin
[1]
https://github.com/tianocore/edk2/blob/be282b14938846960cce30825a9fe762e14ca8c9/EmulatorPkg/Unix/Host/Host.c#L1065-L1113
[2]
https://github.com/tianocore/edk2/blob/be282b14938846960cce30825a9fe762e14ca8c9/EmulatorPkg/Unix/Host/Host.c#L1071-L1073
[3]
https://github.com/tianocore/edk2/blob/be282b14938846960cce30825a9fe762e14ca8c9/EmulatorPkg/Unix/Host/Host.c#L1084-L1086
https://github.com/tianocore/edk2/blob/be282b14938846960cce30825a9fe762e14ca8c9/EmulatorPkg/Unix/Host/Host.c#L1003-L1026
[1]
https://github.com/tianocore/edk2/blob/be282b14938846960cce30825a9fe762e14ca8c9/EmulatorPkg/Unix/Host/Host.c#L1179
[2] https://github.com/ajfish/edk2/blob/BZ3500-gdb/efi_gdb.py
Thanks,
Andrew Fish
-=-=-=-=-=-=-=-=-=-=-=-
Groups.io Links: You receive all messages sent to this group.
View/Reply Online (#78456): https://edk2.groups.io/g/devel/message/78456
Mute This Topic: https://groups.io/mt/84547497/21656
Group Owner: devel+ow...@edk2.groups.io
Unsubscribe: https://edk2.groups.io/g/devel/unsub [arch...@mail-archive.com]
-=-=-=-=-=-=-=-=-=-=-=-