On 4/20/07, Marco Pesenti Gritti <[EMAIL PROTECTED]> wrote: > On Fri, 2007-04-20 at 13:22 -0400, Eben Eliason wrote: > > On 4/20/07, Marco Pesenti Gritti <[EMAIL PROTECTED]> wrote: > > > On Fri, 2007-04-20 at 18:27 +0200, Bert Freudenberg wrote: > > > > > Well, yeah, but the fact that's physically part of the the keyboard > > > > > doesn't really suggest it's a mouse modifier. And the fact that we > > > > > have > > > > > a scrolling mode (press/release) doesn't suggest it either. > > > > > > > > Who actually thinks this is a good idea? I'd much rather require > > > > holding the grab key. There will be numerous kids trying to move the > > > > pointer while nothing happens. > > > > Yeah, When I first considered that idea I was still envisioning a > > graphical change of the cursor to indicate the mode. If we don't have > > any visual indication that "scroll mode" is active, then we probably > > shouldn't allow it to lock on. > > > > The more I consider it, though, I think a cursor change is probably > > the right thing to do anyway. Highlighting the scrollbar is good, but > > actually modifying the cursor really links the two logically. Perhaps > > we should use the "fleur" cursor when the view can scroll both > > directions, and the "left-right" or "up/down" (whatever the correct > > name is for those) cursors when the region scrolls only in one axis. > > Perhaps better, we can duplicate the grab key graphic, smaller and > > superimposed over the aforementioned icons. > > > > This gives visual feedback that links the key to the cursor position. > > It also let's you know (in addition to the highlighting) that a scroll > > region accepts grab scrolling (since the cursor shouldn't change > > unless it's in a region that supports it). It also provides > > additional information about the directions you can scroll. These are > > all good things. > > > > We can still argue about the grab-lock mode independently of this. I > > won't cry if it doesn't get in. I think I'd like it personally, but > > it would really come down to user testing with kids in my opinion. > > I think visual feedback will work for the case when kids knows about the > feature. Though, when kids press the key accidentally they will not know > how to undo the action and get back in the normal mode. Or am I missing > something?
Well, that's true. I think my latter suggestion to use the grab key icon in conjunction with the arrows will visually link it to the key. It's a recognizable icon, and I'd think that a logical solution even if you have no idea what happened would be to press that key again. But you may still be right. We'll have to test it out. - Eben _______________________________________________ Devel mailing list [email protected] http://mailman.laptop.org/mailman/listinfo/devel
