Is there a mechanism for either applications or users to change the
parameters? And what constitutes "idle"?
In particular, I'm thinking about the book reader. If you're sitting
around under a tree reading, and you're not a particularly fast reader
or you get distracted, it could get really annoying to have the display
keep turning off.
Similarly, turn-based games over the mesh might have you waiting while
your opponent moves, and you might not be sitting there tapping the
keyboard while waiting.
I think an aggressive set of defaults is a good idea, but both
individuals and applications may want the ability to tweak them.
Kent
Richard Hughes wrote:
> I'm thinking about system power management interactions for the OLPC. Sofar
> I've got:
> • When system idle for > 10 seconds and on battery we dim screen to 40%• When
> system idle for > 30 seconds we turn the screen off• When system idle for > 1
> minute we suspend, assuming we have noinhibits and CPU load is low• When AC
> removed reduce brightness by 20%• When battery power < 10% turn of wireless•
> When battery power < 2% then shutdown• When the lid is closed then turn off
> screen and suspend• When battery power < 30% and not on AC then tell
> applications to uselow power mode (low quality video, only essential tasks)•
> When the power button is pressed then save state and shutdown (weprobably
> should hibernate... can we do this yet?)• If we interrupt the screen dim or
> power-off, then the time to dim isdoubled (task)• If we are inhibited (system
> update) we do not auto-suspend• If the ambient brightness is very high
> (outside mode), switch thepanel into reflective mode
>
--
------------------------------------------------------------
Kent Quirk I'm making a game about global warming.
Game Architect Track the progress at:
CogniToy http://www.cognitoy.com/meltingpoint
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