The developers page on the wiki (http://wiki.laptop.org/go/Developers_program) mentions:
"compiler optimization: if you are a compiler wizard, we understand that the Geode lacks a specific back end code scheduler, which limits performance, particularly FP performance. We'd love to see work go on in this area which would help everyone." What aspects of this issue/request for help are still open? I'll go take a look at the OLPC build system tonight to see what is being used (late versions of GCC do have some Geode -mtune/-march modes), but would love to be hooked into whatever project is addressing this ...Or start my own project if I'm the first to step to the plate on this issue. If anyone knows any particularly lengthy floating-point dominated operations in the current software, let me know and we'll use them as our metric for improvement. Thanks, Brian _______________________________________________ Devel mailing list [email protected] http://lists.laptop.org/listinfo/devel
