It appears to me that the Python code is not passing the filename to csound. If I knew in which file that bit of code is, I could look. Also looking at csound code for doing that bit, I think I could simplify it somewhat. There are repeated calls to compile() that seem avoidable (you probably need only one compile at the beginning and then just send realtime events to csound). But let's get it back working. I saw that all the files for the game are zipped in /demo, so I wonder where they get unzipped, if at all, and whether that is the reason for the problem. The images appear, OK, but the ogg filenames do not get passed to csound.
(/usr/share/activities...) victor ----- Original Message ----- From: "Simon Schampijer" <[EMAIL PROTECTED]> To: "Victor Lazzarini" <[EMAIL PROTECTED]> Cc: "Dr. Richard Boulanger" <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Friday, March 14, 2008 8:40 PM Subject: Re: memorize (drumgit game) broken > Victor Lazzarini wrote: >> I've tested memorize now under 5.07 (the old RPM) and >> joyride-1765 (latest?) and I can confirm it does not play >> any sound. Csound fails to find the ogg file (no filename is >> actually passed to it). The log says the opcode failed to >> open the file and I traced it to an empty string being passed >> through a software bus channel. > > Victor, > > I remember playing sound last with memorize on 693 an update.1 build. I do > not have an XO at hand at the moment but I will take a look when I am back > in XO land. > > A quick way of finding out if it is security related is with removing > /etc/olpc-security and restarting sugar. Another hint might be the path of > the bundle - is it in /home/olpc/Activities or /usr/share/activities? > > Best, > Simon _______________________________________________ Devel mailing list [email protected] http://lists.laptop.org/listinfo/devel
