Hi Marco, What if the activity "hangs"?
I have seen that several times with Xaos fractal builder activity and possibly others. I remember one case in Nepal where it took 20 minutes to launch eToys. I think the UI suggestion is great and will help prevent kids from clicking on many activities while they wait for the first to launch. Just want to cover the case where the first one takes a very long time or doesn't launch at all. We need a way to abort (kill -9?) or go on with other work if the activity is not coming up. Thanks, Greg S ------------------------------ Message: 2 Date: Mon, 14 Apr 2008 18:43:04 +0200 From: "Marco Pesenti Gritti" <[EMAIL PROTECTED]> Subject: Re: [sugar] Clipboard Notification To: "Gary C Martin" <[EMAIL PROTECTED]> Cc: OLPC Development <[email protected]>, Eben Eliason <[EMAIL PROTECTED]>, Sugar List <[EMAIL PROTECTED]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1 On Mon, Apr 14, 2008 at 6:39 PM, Gary C Martin <[EMAIL PROTECTED]> wrote: > On 14 Apr 2008, at 15:04, Mikus Grinbergs wrote: > > > Personal note: Been running the "new look" Sugar/Joyride for a > > while. [It does what you describe when an Activity is launched.] > > > I've now trained myself to notice the pulsing icon in the top left > > hand corner -- but I think that is an easily-overlooked location > > (particularly since current notification icons have the same > > background color as the "border" in which they sit). > > I also find the new 'activity launch notification' less than > satisfying. Launching an activity is a very distinct action taken by > a user, and the current pulsing notification is not enough of an > indication of the result. It's also odd if you do happen to have the > frame open as you see 2 pulsing icons for the launching activity (one > the notification and one in the actual frame). > > I'd like to suggest, again, that the activity launching metaphor be > one where: > > 1) Kid clicks on activity icon to launch > 2) Sugar immediately opens a fullscreen canvas with just the large > pulsing icon (i.e a activity zoom view) > 3) Canvas is occupied by the activity once it has loaded > That's pretty much what Eben asked me to implement. I don't know if he just steals ideas from you or what! :) Marco _______________________________________________ Devel mailing list [email protected] http://lists.laptop.org/listinfo/devel
