> So if this is an issue you've only encountered in Squeak3.9, perhaps this > item would be more appropriately filed on the squeak.org bug-tracking > system.
Are you suggesting this is a 3.9 issue? The problem occurs when I load morphs with textual scripts created in other images (3.9/3.10/dev-image, etc, ie, not *just* 3.9) into the OLPC image. So to me it looks like an OLPC image issue and I don't see how a one image could anticipate unique morth/player naming for another image. PS: Just to reiterate, the issue arises because I want to transfer my existing morphs *from* other non-OLPC images *to* the OLPC image. Not an uncommon task I hope. _______________________________________________ Devel mailing list [email protected] http://lists.laptop.org/listinfo/devel
