On Sunday 20 July 2008 01:14:48 Edward Cherlin wrote: > 2008/7/19 Andrés Ambrois <[EMAIL PROTECTED]>: > > Hello all! > > > > I've recently started learning python and sugar programming and, while > > trying to be useful in the meantime, have been tinkering around with the > > PlayGo activity. > > Thanks. I wrote to the American Go Association when we started this > project, and they wrote back, "We can't tell you how excited we are." > They put a note in their e-mail newsletter about us. When we can take > our software to one of their events, we can talk about getting > assorted game records and go literature into a library content bundle. > > I was a 6-kyu player in my youth, according to the teachers in my > school in Korea, where I was a Peace Corps Volunteer. I learned at a > chess club when I was eleven. If I had had access to the literature > available now, I am sure I would have made amateur dan. I am delighted > to see children getting opportunities I didn't have back then, and > being able to help get even more opportunities to way more children. > > I can read the Korean and Japanese go literature a little, and I can > provide pointers to a lot of on-line resources. > > The Hip-Hop Chess Federation is also interested in our work, as is > International Chess Master Josh Waitzkin, author of The Art of > Learning". Walter Bender started discussions with his book and chess > tutorial software publishers about Free licenses on versions of the > book and software. > > I have literature and contacts for a great many more games. We aren't > going to run out of programming exercises for a very long time.
Very cool! Thanks for your support, and count on me bugging you when/if I get a chance to start working on the finer details :). > > I have a few patches that add basic scorekeeping, > > Do you mean scoring at the very end of a game, or scoring games in > matches, or what? Can your code estimate who is ahead in a game? I added another text box on the bottom of the board that reads: "Whites: X - Blacks: Y" during the game. No end results yet. I haven't even added a "Pass" button XD. > > error messages > > (like: "There already is a stone there!"), and small code cleanup. > > Is there a ko rule implemented? Can we get all of the different rule > sets as options (Japan, China, Korea, Ing)? > Yup, I implemented basic Ko, and it works on single player. Sharing works, but it bypasses most of the rule-enforcing code, so it's not very nice, so I'll have to spend some time fixing that. -- -Andrés
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