I agree with Jordan. You just have to sit down and do the work to optimize the code, either finding the fastest path through hardware and software stack. I've rewritten Bounce twice now for performance just to hold on to 20fps on the XO. Colors! has been through many performance iterations as well (compare v1 and v13 with large brushes). I've just had my hat handed to me by Cairo for Typing Turtle as well (with the hand display enabled, you can type about 1WPM). So I'm looking forward to rewriting my keyboard rendering to deal with that.
If you have an issue with the performance of the XO, just spend the time by yourself to analyze it and fix it, talking about it accomplishes nothing. If you find a solution that would help others, post it. -Wade
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