I agree with Jordan.  You just have to sit down and do the work to optimize
the code, either finding the fastest path through hardware and software
stack.
I've rewritten Bounce twice now for performance just to hold on to 20fps on
the XO.  Colors! has been through many performance iterations as well
(compare v1 and v13 with large brushes).  I've just had my hat handed to me
by Cairo for Typing Turtle as well (with the hand display enabled, you can
type about 1WPM).  So I'm looking forward to rewriting my keyboard rendering
to deal with that.

If you have an issue with the performance of the XO, just spend the time by
yourself to analyze it and fix it, talking about it accomplishes nothing.
 If you find a solution that would help others, post it.

-Wade
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