Hi Tabitha,

I'd love to have an overall judgment on these in terms of which would be
good ones to have on a demo release.  Which are interesting to a wide
audience, clearly educational, and give fairly immediate positive feedback
to the user?

On Fri, Apr 3, 2009 at 7:48 PM, Tabitha Roder <tabi...@hrdnz.com> wrote:

> Hello
>
> Found it hard to find the emails of the developers to let them know we have
> tested their activities... can they put their contacts on their activities
> page please?
>
> Who was there - Uli and the girls, Grant, Callum, Brenda, Tabitha
>
> Bridge-2
> Trains crashing into each other rolling over each other and the tangle of
> train parts made it hard to play... is there a way that you can restrict
> next train to not come until a certain time length has gone by? or a clear
> debris option for bits of broken train everywhere? reset button?
>
> PlayGo-5
> Seems to work well. Played against the computer and the computer won.
>
> Cobble-3
> Custom deck with any fields blank kills activity. Adding other items and
> leaving fields blank does not cause activity to die.
>
> Roadmap-3
> Map of California came up, could move around easily.
>
> x2o-9
> Pre-made levels worked well. Everything worked as expected.
>
> Thanks
>
>
>
> Kind regards
> Tabitha Roder
> eLearning Consultant HRDNZ (Moodle Partner)
> tabi...@hrdnz.com
> www.hrdnz.com
> Cell +64 21 482229
>
> _______________________________________________
> Devel mailing list
> Devel@lists.laptop.org
> http://lists.laptop.org/listinfo/devel
>
>


-- 
Caroline Meeks
Solution Grove
carol...@solutiongrove.com

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