Hi Tabitha, I'd love to have an overall judgment on these in terms of which would be good ones to have on a demo release. Which are interesting to a wide audience, clearly educational, and give fairly immediate positive feedback to the user?
On Fri, Apr 3, 2009 at 7:48 PM, Tabitha Roder <tabi...@hrdnz.com> wrote: > Hello > > Found it hard to find the emails of the developers to let them know we have > tested their activities... can they put their contacts on their activities > page please? > > Who was there - Uli and the girls, Grant, Callum, Brenda, Tabitha > > Bridge-2 > Trains crashing into each other rolling over each other and the tangle of > train parts made it hard to play... is there a way that you can restrict > next train to not come until a certain time length has gone by? or a clear > debris option for bits of broken train everywhere? reset button? > > PlayGo-5 > Seems to work well. Played against the computer and the computer won. > > Cobble-3 > Custom deck with any fields blank kills activity. Adding other items and > leaving fields blank does not cause activity to die. > > Roadmap-3 > Map of California came up, could move around easily. > > x2o-9 > Pre-made levels worked well. Everything worked as expected. > > Thanks > > > > Kind regards > Tabitha Roder > eLearning Consultant HRDNZ (Moodle Partner) > tabi...@hrdnz.com > www.hrdnz.com > Cell +64 21 482229 > > _______________________________________________ > Devel mailing list > Devel@lists.laptop.org > http://lists.laptop.org/listinfo/devel > > -- Caroline Meeks Solution Grove carol...@solutiongrove.com 617-500-3488 - Office 505-213-3268 - Fax
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