Sorry for the late start!

Please join us NOW reviewing the latest OLPC/Sugar community projects over IRC Live Chat: (2PM EDT Boston Time Today/Friday)
http://forum.laptop.org/chat

Then type at bottom:
/join #olpc-meeting


AGENDA:

* New projects & libraries -- teaching them Community Outreach:
 http://wiki.laptop.org/go/XO_Laptop_Lending_Libraries

* Which projects might you enjoy Mentoring below?!
 http://wiki.laptop.org/go/Projects
 http://rt.laptop.org/Search/Results.html?Query=Queue=%27contributors%27

* Fast Review of the 5 latest (greatest!) HW/Project Proposals -- please
 join us advocating for, and/or reviewing shortcomings of these proposals:



1. FoodForce2 - New Delhi, India
  http://rt.laptop.org/Ticket/Display.html?id=48940
  http://wiki.laptop.org/go/Food_ForceII

  Requests 1-2 XO-1.5 over 3 months

  Project Objectives:
FoodForce2 is both a classroom tool, and an outside classroom activity. It is a new kind of an educational solution, an “expanded school” which grows well beyond the walls of the classroom. The game play has been designed in a way to educate the child about certain key learning areas. The key learning areas on which the game focuses are:

  1. *Strategy*: FoodForce2 is a strategy game in which decision-making
     skills of a player have a high significance in determining the
     outcome. The Player is suppose to plan and execute a strategy in
     such a way that he can make an optimum use of the resources
     available with him, so that the village can become
     self-sustainable for a long time.
  2. *Sustainable Development*: FoodForce2 teaches player to set limits
     on the consumption of the present available resources so that they
     can be used to address future development issues which are
     critical for sustainable development.
  3. *Trading*: Economic futures of any world community, particularly
     developing world, is affected by their present trading system.
     FoodForce2 assist player to integrate into the trade system and
     multi-lateral trade negotiations. It develops skills for unbiased,
     rule based and nondiscriminatory trading system.
  4. *Technology and its use*: Technology involves the usage of tools
     which affects and controls the environment, and the ability to
     adapt to it. The basic lifestyle in every aspect of our daily
     lives, the kind of housings, our transport, medical facilities,
     fashion and entertainment all depend on technology. FoodForce2
     demonstrates the effect of using technology in the development of
     various facilities like hospitals, housing facilities, education
     and training. It teaches player about the importance of technology
     for development.
  5. *Crisis Management*: A crisis is a major, unpredictable event that
     harms human communities and is accompanied by widespread
     malnutrition, starvation, epidemic and increased mortality. Crisis
     management consisting of understanding, and coping with any
     serious situation, especially from the moment it first occurs to
     the point that recovery procedures start. FoodForce2 teaches
     crisis management by redesigning the village affected by natural
     calamities. In the game choices available to players are
     constrained by economic, social, and physical realities of life in
     a village. And their actions are highly structured by the
     practices of urban planning
  6. *Collaboration*: Collaboration is a recursive process where
     different organizations work together for common goal by sharing
     knowledge, learning and building consensus. FoodForce2 demonstrate
     that a community is not supposed to be building in a closed
     environment. Players should be free to interact with the outside
     environment i.e. the other villages, which are being developed by
     his peers.



2. Playing, it`s serious - Kuujjuaq (Quebec) CANADA
  http://rt.laptop.org/Ticket/Display.html?id=49132
[SITE MISSING - NEEDS TO BE POSTED OFF http://wiki.laptop.org/go/Projects ]

  Requests 2 XOs over 2 months

  Project Objectives:
  We would like to put your laptop in the daycare
  for the older group (4-5 years old) because we have a lack in
  stimulation for kids, educators don`t know how to motivate. We think is
  a good tool for education, stimulation, to find ideas for activities.....


3. OLPC on Puppy Linux - Bogotá, Colombia
  http://rt.laptop.org/Ticket/Display.html?id=49242
  http://murga-linux.com/puppy/viewtopic.php?t=47337
[DIRECT SITE MISSING - NEEDS TO BE POSTED OFF http://wiki.laptop.org/go/Projects ]

  Requests 1 XO over 12 months

  Project Objectives:
  The Primary objetive is develop a Puppy Linux Educational derivative,
  specially builded to run in the XO hardware.

  Secondary Objetives:

  - Create a Puppy Linux distribution Extremely friendly, with easy to
    learn GUI.
  - Create a Puppy Linux distribution with a good pack of educative
    applications.
  - Deploy a good repository of Linux learning documents.
  - Develop a small, fast and easy to learn Linux distribution for XO
    hardware.
  - Distibute Pupy Linux for OLPC freely.


4. Kenya OLPC Mathematics: request for more laptops
  http://rt.laptop.org/Ticket/Display.html?id=43623
  http://wiki.laptop.org/go/User:OLPC_Mathematics
  http://hoclaptop.blog.com

  Requests 7 XOs over 6 months

  Project Objectives:
  The primary goal of this project is to develop a project that will
  aid teachers in Kenyan Primary Schools teach the basic concepts of
  Mathematics in sync with the Kenyan Primary School syllabus using
  the XO laptop. The specific objectives of this project are:

  1. To improve the ability of children to memorise and enhance the
     use of the basic Mathematical operations, that is +, -, ÷ and ×
     using the XO laptop applications.

  2. To improve children's ability and understanding of the measurement
     and calculation of area, circumference and perimeter of
     2-dimensional figures and the Surface Area and Volume of
     3-dimansional objects with the aid of the XO laptop.

  3. To aid the children in the proper understanding of the topics of
     ratios, percentages and proportions according to the Kenyan
     Primary School syllabus.
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