Hi Thomas, On 10 Mar 2010, at 15:44, Thomas PLESSIS wrote:
> I've try this solution too, but it seems that it does not work perfectly with > Adobe Flash player (as you said). My game is running, but there're no mouse > interaction, no sounds, the introduction popup of the game didn't appears... I'm loosing track of the various iterations of Flash, can you publish your game for Flash 5? Version 5 should certainly run fine**, perhaps 6 should be ok also, published swf's above that I think you'd have a good chance of things breaking (but it probably depends just what fancy feature you're using). ** I developed full time with Flash for about 4-5 years before getting utterly fed up with Macromedia/Adobe feature creep, compatibility breaks, and huge price jumps. I dumped most of their tool sets for more open/standards compliant work flows, so I've lost touch now. Regarding sound, it's very lightly you are currently using a propriety audio codec on storing your sounds. Edit your swf publishing settings and set the sounds to use something like WAV – Gnash can legally support this without big companies trying to chase them down for royalty/licensing payments... > Is there any way to run adobe air on OLPC? I've tried but installation does > not work, i've some errors with "librpmbuild" library in the log file. Sorry, pretty sure no way; and remember even if you did manage to install this dependancy somehow, no one else would have it (i.e. nobody would be able to run your game anyway). Regards, --Gary _______________________________________________ Devel mailing list [email protected] http://lists.laptop.org/listinfo/devel
