Hi Thomas,

On 10 Mar 2010, at 15:44, Thomas PLESSIS wrote:

> I've try this solution too, but it seems that it does not work perfectly with 
> Adobe Flash player (as you said). My game is running, but there're no mouse 
> interaction, no sounds, the introduction popup of the game didn't appears... 

I'm loosing track of the various iterations of Flash, can you publish your game 
for Flash 5? Version 5 should certainly run fine**, perhaps 6 should be ok 
also, published swf's above that I think you'd have a good chance of things 
breaking (but it probably depends just what fancy feature you're using).

**  I developed full time with Flash for about 4-5 years before getting utterly 
fed up with Macromedia/Adobe feature creep, compatibility breaks, and huge 
price jumps. I dumped most of their tool sets for more open/standards compliant 
work flows, so I've lost touch now.

Regarding sound, it's very lightly you are currently using a propriety audio 
codec on storing your sounds. Edit your swf publishing settings and set the 
sounds to use something like WAV – Gnash can legally support this without big 
companies trying to chase them down for royalty/licensing payments...

> Is there any way to run adobe air on OLPC? I've tried but installation does 
> not work, i've some errors with "librpmbuild" library in the log file.

Sorry, pretty sure no way; and remember even if you did manage to install this 
dependancy somehow, no one else would have it (i.e. nobody would be able to run 
your game anyway).

Regards,
--Gary
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