a) Ratio - 4:3 -> is it possible to use a more normal/accepted resolution that actual monitors use so that in the future, if emulation works well on PCs, developers w/o XO machines can design their apps/GUI better?
Like say 1280x960 or 1280x800 (WXGA) instead of 1200x900? That's not so big a difference except that 1280x960 or 1280x800 are resolutions that common monitors can actually use. b) Capacitance vs. pressure IMHO, touch with any kind of object w/ pressure rather than capacitance which requires a human finger or a frozen sausage as stylus ( http://www.tuaw.com/2010/02/12/frozen-sausage-as-iphone-stylus/ ) is better. One of *the* killer apps for touchscreen is drawing, and using a stylus for precision is more natural for proper drawing than using fingers a la finger painting. The thing is, if you use your fingers, you won't be seeing the actual X-Y pixel you're drawing on becaue your finger is covering it, and there's the problem of which X_Y pixel is being detected by the OS since a finger is so wide. Seriously, drawing on a touchscreen rocks. I use the Colors activity of the XO http://wiki.laptop.org/go/Colors! on my Nintendo DS http://wiki.laptop.org/go/Colors! and drawing with the stylus on a touchscreen is an absolute joy. Wacom sells their Cintiq touchscreen drawing panels for about $1000 and up. You bring that ability to draw the XO with the proper app, and interest will skyrocket! (I can write one in AIR. It'll be slower than native code, but ought to work) cheers! -Naz -- carlos nazareno http://twitter.com/object404 http://www.object404.com -- core team member phlashers: philippine flash actionscripters http://www.phlashers.com -- poverty is violence _______________________________________________ Devel mailing list Devel@lists.laptop.org http://lists.laptop.org/listinfo/devel