Hi, On Monday 31 May 2010 00:28:28 you wrote: > after fixing a bug in PFPU, i get the following mesh dumped in apipe.c. > > (1287 1551) (2165 1548) (3045 1543) > (1328 2473) (2202 2468) (3077 2461) > (1374 3393) (2245 3386) (3117 3378) > > (1293 1553) (2170 1550) (3050 1546) > (1332 2475) (2206 2470) (3082 2464) > (1377 3395) (2249 3389) (3121 3381) > > Are these realistic values?
Hmm, they might be OK. The values dumped are the fixed point texture coordinates with 6 bits of fractional part; to get the "actual" value, you should therefore divide them by 64. For the first ones, this gives: (20.10 24.23) (33.83 24.18) (20.75 38.64) (34.40 38.56) Since the "normal" (with no transform) rectangle size is 16x16 pixels, this corresponds (more or less) to zooming. I suggest you begin with a super simple preset, that keeps all the default values for the parameters that alter the texture coordinates. For example, you can get such a preset by entering "irender" and then simply "nWaveMode=3". The TMU should therefore not distort the picture, and the fixed point texture coordinates should become (1024=16*64): (0 0) (1024 0) (2048 0) ... (0 1024) (1024 1024)... ... Then it should be merely a matter of the wave drawing code working or not... Regards, Sébastien PS. You can check out the MilkDrop preset authoring guide at http://www.nullsoft.com/free/milkdrop/milkdrop_preset_authoring.html _______________________________________________ http://lists.milkymist.org/listinfo.cgi/devel-milkymist.org IRC: #milkym...@freenode Webchat: www.milkymist.org/irc.html Wiki: www.milkymist.org/wiki
