On Wed, 2011-04-27 at 22:58 -0500, Cristian Paul PeƱaranda Rojas wrote:
> I never couldt test the drawing board may be is it that what i'm asking?

This one uses/needs DMX and indeed does little distortions to the video.
If you do not have a DMX controller you can easily edit out the DMX part
and e.g. replace it with OSC.

> I also wonder if there if the video-in feature is not too much biased by
> milkydrop style of doing animation (scope like?), and there is a open
> door for animations in wich the original video-in could be  preserved
> and maybe i can overlap this input with extra data? or may be just
> conbine with just other animation? i mean not distorcitionate too much
> the video-in.. 

Yeah, later. Using additive drawing (see below) on the texture plus a
post-processing video-in overlay on the final screen should do this type
of thing, and is planned.

> Also will be nice tought about a flicerknoise/milkdrop/whatever
> develomep enviroment, i dunno what all the libraries involved about the 
> video-in
> manipulation in the software side, i'm aware of the effort for having a
> libray of patches, but we're missing may be the chance for developments
> in other lower levels just because a not well/know/documentent? API for
> video manipulation?..

The way Flickernoise processes the video is tightly linked with the
Milkdrop rendering system. All it does is draw the latest frame coming
from the camera to the Milkdrop internal texture by adding pixel values
(each pair of color channels from source and destination pixels are
summed, with saturation on overflow).

S.

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