!!!     "It's not a BUG,
  /o o\  /  it's a FEATURE!"
 (  >  )
  \ - /
  _] [_     (jcooley 1991)

When distorting the current picture, when texture (i.e. source) coordinates go off-screen, two things can happen:
1) the coordinates wrap around (i.e. the texture repeats)
2) the coordinates are clamped

Right now, you are seeing behaviour #1. You can go to #2 with this line:
bTexWrap=0
(it also works in per-frame equations, if you want to play with it)

You can also add a border in combination with bTexWrap=0, to make those area black. Try this:
ob_a=1
ob_size=0.01
(There are also ob_[r|g|b] to change the color, defaults are 0)

S.

On 11/01/2011 12:24 PM, Werner Almesberger wrote:
I noticed that, for high values of "rot", I get fairly large
"titles" in the corners where the texture doesn't match the rest:

http://downloads.qi-hardware.com/people/werner/m1/midi/corner-artefact.jpg

When modulating "zoom", I can put them to good use, but they look
a little odd when running with fixed zoom/rot and a "crowded"
screen. Bug or feature ?

- Werner

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