Yi Zhang wrote:
> So the question is: Where can I find a complete variables list for
> Flockernoise patch language?

Here you are:
https://github.com/milkymist/flickernoise/blob/master/src/renderer/compiler.c

Per-frame variables are in pfv_names, per-vertex variables are in
pvv_names.

For exploring what effect a variable has, I often find it useful
to make a simple patch, attach a MIDI control to the variable,
e.g.,

per_frame=wave_scale=midi1

then vary the parameter and see what happens.

This is easiest with a real MIDI controller. But you could also
use vmpk -> qjackctl -> midi2osc ---(Ethernet)--> M1.

Note, that different underlying mechanisms can appear to have
very similar effects. E.g., if using "Tornado" as a basis,
changing "wave_x" and "zoom" both make the pattern grow or shrink
in - at first sight - similar ways.

- Werner
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