Yi Zhang wrote: > So the question is: Where can I find a complete variables list for > Flockernoise patch language?
Here you are: https://github.com/milkymist/flickernoise/blob/master/src/renderer/compiler.c Per-frame variables are in pfv_names, per-vertex variables are in pvv_names. For exploring what effect a variable has, I often find it useful to make a simple patch, attach a MIDI control to the variable, e.g., per_frame=wave_scale=midi1 then vary the parameter and see what happens. This is easiest with a real MIDI controller. But you could also use vmpk -> qjackctl -> midi2osc ---(Ethernet)--> M1. Note, that different underlying mechanisms can appear to have very similar effects. E.g., if using "Tornado" as a basis, changing "wave_x" and "zoom" both make the pattern grow or shrink in - at first sight - similar ways. - Werner _______________________________________________ http://lists.milkymist.org/listinfo.cgi/devel-milkymist.org IRC: #milkymist@Freenode
