Hi Yi,

As long as the code hasn't changed too much from Milkdrop, per vertex
variables are, basically, per-pixel equations. They allow for alteration
of visuals based on distance from the center of the screen, x-position,
y-position, angle, etc. They're called per-vertex as opposed to per-pixel
because they are not calculated for every pixel; the values are calculated
for every pixel on an X by Y mesh, and then values between are interpolated
based on the calculated values to speed up the process. One of the people
actually developing the software could probably be a little more specific
regarding how this operates on the Milky Mist.
Hope that helps,

Nate

Semi-unrelated: is there a Flickernoise manual sitting around anywhere? I'd
love to get my hands on it...

On Mon, Jan 9, 2012 at 10:48 AM, Yi Zhang <[email protected]> wrote:

> Hi,
>
> The variables for per-frame is very easy to understand. Basically is
> manipulate each frame. But I didn't get what per-vertex variables do? Could
> anybody give me some explanation?
>
> Thanks,
> Yi
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