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---------- Message transféré ---------- From: Matt Emson <memson.li...@googlemail.com> To: "devel@lists.monobjc.net" <devel@lists.monobjc.net> Date: Thu, 21 Jul 2011 20:37:43 +0100 Subject: Re: [devel@lists.monobjc.net] Re: Delivery to the mailing list [ devel@lists.monobjc.net] failed Sent from my iPhone 4 On 21 Jul 2011, at 15:18, Erik Touve <eto...@sbcglobal.net> wrote: Thanks for all the posts. So the license part (due to statically linking) is still the major barrier for the community. Yes. To static link, you need to buy a commercial mono license. To use the runtime without a static compilation, it is "free", but licensed LGPL, which will be disallowed from the AppStore. Sorry, I didn't explain properly earlier. M 2011/7/21 Erik Touve <eto...@sbcglobal.net> > > Thanks for the reply. > > I was interested in hearing your thoughts on it. > > Agreed that tools would need a lot of work. I wasn't aware of the > licensing issue - which makes development a moot point. > > Sigh. > > ------------------------------ > *From:* Laurent Etiemble <laurent.etiem...@monobjc.net> > *To:* devel@lists.monobjc.net > *Sent:* Thu, July 21, 2011 7:55:39 AM > > *Subject:* Re: [devel@lists.monobjc.net] iPhone / iPad ? > > Hello, > > There are several points before running Monobjc on an iOS device: > - Getting Mono to build and run on iOS (feasible with the right switches) > - Getting the native part of Monobjc to build and run on iOS (one caveat is > libFFI, but is seems that there is now a support for iOS devices) > - Be able to link and shrink all the assemblies so the IL code is the > smallest one (this is the hardest part) > - Wrapping everything into an executable (this looks like the embedding > done on the Mac), and link statically with Mono. > > IMHO, the tooling part is the one that requires the heavy work. In > addition, the last time I took a look, a license was needed to use the > static linking of Mono. > > Regards, Laurent Etiemble. > > 2011/7/18 Erik Touve <eto...@sbcglobal.net> > >> I was wondering if it's possible to wrap the iOS SDK framework in >> monoobjc. >> >> Unity does an excellent job of mono on iOS. >> >> I fully support Ximian / Novell / now Xamarin efforts. I love the .NET >> implementation. But, I'm not willing for fork over $400 for in-house >> application development - something I'm not ever going to sell through any >> store. >> >> In theory I suppose monobjc could do the same thing as MonoTouch. I'm >> certain there's a lot of work connecting all the dots... for example >> specialized mono compilation. >> >> Are there plans to do this eventually? Can I do this myself? Are there >> crazy licensing issues? >> >> -E >> >> >