Richard Graham wrote:
The real problem, as you and others have pointed out is the lack of
predictable time slices for the progress engine to do its work, when relying
on the ULP to make calls into the library...

The real, real problem is that the BTL should handle progression at their level, specially when the buffering is due to BTL-level flow control. When I write something into a socket, TCP will take care of sending it eventually, for example.

Rich, your clock is one hour late (we change to standard time a couple of days ago...)

Patrick

Reply via email to