andrzej zaborowski wrote: > 2008/11/5 Álvaro Lopes <[EMAIL PROTECTED]>: > >>> This will take time to get down right, but hopefully now you will all be >>> able to begin playing with Android. >>> >> Hi Sean, hi all, >> >> I has finally able to boot it and have something on the screen in my GTA02. >> Pretty much impressive. :) Thanks a lot for your work there. Took quite a >> few boots >> for me to be able to see anything on the screen, don't know exactly why. >> >> I do have some notes about it: >> >> * Took me quite a while to figure out that in "ADBHOST=neo", "neo" >> was indeed the IP address of the freerunner :) Should have been smarter. >> Anyway, I think you >> can easily clarify that on your page. >> * Do you have those needed kernel patches around ? Although I don't >> have a debug board I think I might have some spare time to try "fixing" the >> resume issue, >> even if it means merging other people (Andy,...) patches. >> * There seems to be no display acceleration. Can the community help >> in anything here ? >> > > Yes, the acceleration features done in Xglamo can be added to whatever > manages the screen in Android or better yet to the framebuffer driver > in the kernel. This would allow both Android and Xfbdev and even > mplayer to use the same driver code. > > I don't know what graphics accel features the T-mobile G1 has, but if > we're lucky they're implemented on the framebuffer side so the > interface is transparent to Andorid itself. > > I wonder if anyone has tried to install a standard X server on the G1 > yet? Or a whole openmoko or qtopia distro? >
Android doesn't use an X server at all. It uses its own Java window manager that sits on top of the frame buffer. The G1 has accelerated openGL support and video/audio codecs used through the Packet Video OpenCore technology. _______________________________________________ devel mailing list devel@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/devel