[EMAIL PROTECTED] ha scritto: > Hi, > > I have a neo1973, and I was wondering how different the gl capabilities > are from the freerunner when doing fullscreen swaps with opengl. > > For a comparison, could someone with a freerunner try running the sdl > example program testgl.c (it comes with sdl) and report the framerate? > I've attached a binary that I compiled and ran on my neo and the source > in case you'd rather compile it. > > On my neo, testgl gets about 19 FPS without having much else running > (I'm running FSO 4. I also did "/etc/init.d/frameworkd stop" to reduce > cpu usage) > > How: > - You probably need libgl1 and libsdl-1.2-0 opks installed. > ( opkg install libgl1 )
It needs also libglu1... > - You probably want to stop frameworkd to make the comparison fair: > /etc/init.d/frameworkd stop > > - Then run the binary: > gltest.out > and wait a few seconds before hitting ctrl-c. The FPS number should > print out -- that's the number I'm looking for. > > I'm thinking of writing a (really) simple game. If the FPS on the > freerunner is much slower (and I expect it to be slower for now), I'll > avoid doing fullscreen swaps unless/until there's an accelerated glamo > driver. Using Om2008 with Illume ON (and qpe down) running in Xglamo I got: [EMAIL PROTECTED]:~# DISPLAY=:0 /tmp/testgl.arm.out & sleep 15 && killall testgl.arm.out Screen BPP: 16 Vendor : Brian Paul Renderer : Mesa X11 Version : 1.5 Mesa 6.5.2 Extensions : GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_program_debug GL_MESA_resize_buffers GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_fragment_program GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays SDL_GL_RED_SIZE: requested 5, got 8 SDL_GL_GREEN_SIZE: requested 5, got 8 SDL_GL_BLUE_SIZE: requested 5, got 8 SDL_GL_DEPTH_SIZE: requested 16, got 16 SDL_GL_DOUBLEBUFFER: requested 1, got 1 testgl: SDL error 'Unknown OpenGL attribute' [EMAIL PROTECTED]:~# 10.16 FPS So quite slower... -- Treviño's World - Life and Linux http://www.3v1n0.net/ _______________________________________________ devel mailing list [email protected] https://lists.openmoko.org/mailman/listinfo/devel
