Werner, I've tried this from svn:
pngtopnm "${1:-System_boot.png}" | pnmquant -fs 256 | ppmtobmp -bpp=8 | gzip -9 >"${2:-splash.bmp.gz}" but it leads to pnmcolormap: making histogram... pnmcolormap: 5542 colors found pnmcolormap: choosing 256 colors... pnmremap: EOF / read error reading magic number pnmremap failed, rc=256 ppmtobmp: EOF / read error reading magic number then I've tried this, which is somewhat the same but without the pipeline: pngtopnm splash.png > splash.pnm pnmquant -fs 256 splash.pnm > splash.ppm ppmtobmp -bpp=8 splash.ppm > splash.bmp gzip -f9 splash.bmp and runs without errors but results in an upside down splash of which I see four images at once and disappears rather quickly because it is not in the correct format. Can you tell me what is the best and failsafe method for creating a custom splash image? Thanks, Pander _______________________________________________ devel mailing list devel@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/devel