2009/1/21 Jorge Luis Zapata <tur...@openmoko.com>: >> No need to worry, I think a couple of "WIP: Graeme" were just missed out >> by accident here. > Indeed, thanks for pointing this out.
Right, that's great. 2009/1/21 Thomas White <t...@bitwiz.org.uk>: > Jorge Luis Zapata <tur...@openmoko.com> wrote: >> - Develop a Mesa's EGL driver > > A possible typo here? EGL and GLX are both methods for setting up > OpenGL surfaces and, while Mesa has some bits for EGL, if we're > going the whole hog with Xorg then GLX is what we need. I think it's relatively common to say mistakenly "EGL" when one means "EGL + OpenGL ES". But indeed it's important to map whether GLX should be used instead, or in addition, and if there any problems with that. 2009/1/21 "Marco Trevisan (Treviño)" <m...@3v1n0.net>: > What I'm asking is not related to X, but to the graphics system anyway... > Do you know how we could make Android use the glamo (or any other > accelerator used in the future) 2d/3d features to improve its speed? > Are they already used? The discussion in this thread is about creating, among else, the currently non-existing accelerated 3D support for Glamo. So naturally there is no hw 3d acceleration in android currently. There is probably also no 2D acceleration in Neo+Android currently, just framebuffer usage. But indeed, does someone happen to know what Android actually would need? EGL? http://groups.google.com/group/android-internals/browse_thread/thread/c37e36a805891682 ^ From there it would look like they use powervr proprietary EGL + OpenGL ES driver, so for android those would be needed. -Timo _______________________________________________ devel mailing list devel@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/devel