Oh, I forgot; IF the GTA03 _doesn't_ have a FPU, do anyone know a good and cool vector based GFX-lib that _doesn't_ use floats? (Maybe I need to write one, if there isn't, and if the GTA03 won't have a proper FPU..)
A nice SVG-based (but converted to fixed-point math) GUI with more focus on finger-friendlyness would be nice, and maybe worth writing. /Anton On Sun, Mar 1, 2009 at 9:50 PM, Anton Persson <don.juan...@gmail.com> wrote: > Hi, > > will the GTA03 have a FPU? > > The reason I'm wondering is because of, well, it sucks if it doesn't.. We > all > want to run all available standard Linux apps on this thing, but many > applications > _require_ floating point math, especially for graphics! I've been working > a lot (a lot meaning, whenever I don't have to take care of my "real" job, > and > my family.. :-P) on my program "SATAN" and I got pretty good performance > out of it now.. The problem though is that it is GTK- and Cairo-based and > that > these libraries use floats quite extensively.. This really hurts > performance > on the OpenMoko and makes the application feel really sluggish when you > want to interact with the GUI. I haven't done any real benchmarks, but I do > know that the floating point version of SATAN is totally UNUSABLE on the > OpenMoko, but the fixed-point math version works "OK" (except the GUI > then..). > > Best regards > Anton >
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