On Sun, 15 Nov 2009 15:35:33 +0100 Nicola Mfb <nicola....@gmail.com> wrote:
> I'm waiting for that great news for months!!!! > Hope to find time during the next week to revamp my build host and do > some testing ;) Great stuff - let me know what happens. There's an overhead associated with sending the process to sleep and waking it up again, but you should find that CPU usage goes down quite a lot. The best results are obtained when the commands being sent to Glamo are for fills/blits of larger areas. The breakeven point "sadly" got a lot larger when the 2D engine doubled in speed. Perhaps some kind of hybrid system would work best, with low-latency busywaits used for short waits and the waitqueue system used for longer ones. As a general benchmark, my test program (flat out fullscreen solid fills, waiting each frame) gets around 96 frames per second with about 3% CPU usage. Tom -- Thomas White <t...@bitwiz.org.uk> _______________________________________________ devel mailing list devel@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/devel