Tom, I assume that you have a very good understanding of the 2D glamo commands. I wonder if you would have time to write a short story how the glamo register story works. I am looking at xf86-video-glamo.git/src/glamo-draw.c, and it seems that for example for drawing a solid (GLAMOExaSolid), different OUT_REG sequences are used than in gdrm-waitq.c ...
glamoDRMAddData(gCtx, x1, 2); glamoDRMAddData(gCtx, y1, 2); glamoDRMAddBO(gCtx, handle); glamoDRMAddData(gCtx, 960 & 0x7ff, 2); //?? glamoDRMAddData(gCtx, y2, 2); glamoDRMAddData(gCtx, x2, 2); glamoDRMAddData(gCtx, 640, 2); //?? glamoDRMAddData(gCtx, 0x0000, 2); //?? glamoDRMAddData(gCtx, 0x0000, 2); //?? glamoDRMAddData(gCtx, col, 2); glamoDRMDispatch(gCtx); thanks mobi phil _______________________________________________ devel mailing list devel@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/devel