Hi guys, strange things happens. In top (command): I used my gameboy port from openmoko wiki and it uses around 50-60% in users cpu load. And 6% in sys cpu load.
In newer version the emulator uses 30-40 % in cpu user load and 60% in sys cpu load. The problem is I messed my source up and it needs now 60& sys load too. And I forgot to release it, I released just the binary (shame on me) which is fine. First question: Someone have an Idea which functions in SDL / c can create such a huge sys load? I disabled the graphics and sound complete and I got this ridicolous high load (98,5% with 72,5% sys cpu load), on every recent release of the gnuboy: top - 15:03:12 up 1:18, 2 users, load average: 0.43, 0.48, 1.04 Tasks: 41 total, 2 running, 39 sleeping, 0 stopped, 0 zombie Cpu(s): 27.5%us, 72.5%sy, 0.0%ni, 0.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 125844k total, 22944k used, 102900k free, 1412k buffers Swap: 0k total, 0k used, 0k free, 13384k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 2259 root 20 0 6256 3148 1412 R 98.7 2.5 0:12.81 gnuboy 2235 root 20 0 2276 1092 892 R 1.3 0.9 0:00.43 top 1 root 20 0 1524 560 496 S 0.0 0.4 0:01.31 init 2 root 15 -5 0 0 0 S 0.0 0.0 0:00.00 kthreadd 3 root 15 -5 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/0 4 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/0 Maybe this link from the wiki got a version which fixes it, but its down :( http://www.thomasbertani.it/files/gnuboy-1.0.3.tar.gz Has someone this file? Greetz rohezal _______________________________________________ devel mailing list devel@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/devel