Hello,
This resolution is updated to match real device and this change is delivered in 
next SDK update. This SDK update is already undergoing tests so we should be 
able to release it soon. 

In general apps should not use fixed values of device screen but use relative 
bindings.

thanks, Jarko
________________________________________
From: devel-boun...@lists.sailfishos.org [devel-boun...@lists.sailfishos.org] 
on behalf of Seppo Tiainen [seppo.tiai...@gmail.com]
Sent: Friday, October 11, 2013 7:29 AM
To: devel@lists.sailfishos.org
Subject: [SailfishDevel] Managing screen resolution

The SailfishOS SDK (Qt5 Alpha) assumes a screen resolution of 854 × 480 which 
is the same as on N9. It seems, however, the first Jolla device will have a 960 
× 540 pixel display. How should one prepare for that? I have understood that 
the current advice is to use 16:9 aspect ratio and no hard-coding in number of 
pixels.

But if you are porting an app that has been hard-coded for N9 screen size, what 
is the best approach?

1) Will there be a global parameter to fix the 'magnification'? (would be 
great!)
2) Is there any other way to fix the resolution easily?
3) Should the whole app UI be redesigned? (would be a lot of work...)

Seppo
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