On Friday 12 June 2015 02:21:10 coderusin...@gmail.com wrote: > Please use SoundEffect class for that:
I did that originally, but on request I have added the option to select a custom sound file, and I don't wanna limit users to wav files. Also the SoundEffect docs says: "If low latency is not important, consider using the MediaPlayer or Audio types instead, since they support a wider variety of media formats and are less resource intensive." > > On Tuesday 03 February 2015 23:13:44 Luis Manuel Ramos Da Costa wrote: > > > Audio { > > > > > > id : whipSound > > > loops : Audio.Infinite > > > source:"qrc:/sounds/resources/sounds/whipSound.flac" > > > > > > } > > > > That can teach me to read the ml regularly ;) > > > > The loops property isn't documented in the documentation in the SDK, so I > > > > made an ugly hack to emulate it: > > Audio { > > > > id: alarm; > > source: Qt.resolvedUrl(selectedSound); > > > > property bool forceStopped: false; > > > > function forceStop() { > > > > forceStopped = true; > > stop(); > > > > } > > > > onStopped: { > > > > if(loopSound && !forceStopped) { > > > > play(); > > > > } else { > > > > forceStopped = false; > > > > } > > > > } > > > > }> -- Med venlig hilsen / Best regards Thomas Tanghus
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