Only in theory you can use SDL2 because there is a bug and they haven't fixed it. The bug I mention is that you cannot have landscape mode and if you create a game/app in portrait mode but you render the scene 90 degrees so that it looks like it's landscape then they will not accept it in the market.
I've tried sending them several games, all rejected for this reason. I have informed them of the landscape bug and it was they who suggested the rotated rendering. I modified my code and submitted my games but again they rejected the games. Also using the SDL2 library it consumes more power when in background than using QML so it was another reason they rejected the games. Last I think there is difference between the Jolla and Jolla C device. For some reason rendering on the simulator for either device works using SDL2/SDL2_image, but on the actual device this combination works on Jolla but under Jolla C I was told it doesn't render anything just displays black background. As I don't have access to Jolla C device I cannot test/debug on the actual device to find the bug -- Sent from Gmail Mobile
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