Herbert, >>Just curious why current vserver code kills arbitrary >>task in container then? > > > because it obviously lacks the finess of OpenVZ code :) > > seriously, handling the OOM kills inside a container > has never been a real world issue, as once you are > really out of memory (and OOM starts killing) you > usually have lost the game anyways (i.e. a guest restart > or similar is required to get your services up and > running again) and OOM killer decisions are not perfect > in mainline either, but, you've probably seen the > FIXME and TODO entries in the code showing that this > is work in progress ...
I'm talking not about the finess of the code, but rather about the lack of isolation, i.e. one VE can affect others. Kirill _______________________________________________ Containers mailing list [EMAIL PROTECTED] https://lists.osdl.org/mailman/listinfo/containers _______________________________________________ Devel mailing list Devel@openvz.org https://openvz.org/mailman/listinfo/devel