Hi guys,

following is a summary of today's Gamification session.
More details can be found on Gamification etherpad [1].

* Eyal gave an overview of oVirt Gamification initiative and its projects

* Vojtech went really quickly through Space Shooter UI plugin

* Vojtech walked through main parts of ProgressBar UI plugin source code

  Next action items:
  - implement service to retrieve "event" info from Engine
  - implement service to load achievement definitions and compare them with 
"event" info
  - modify main tab to show real data (instead of dummy data)
    - achievement categories and their respective progress
    - list of achievements, visually distinguished by their status 
(completed/locked/etc.)

  Future action items:
  - use Grunt to automate common development & build tasks
  - provide "badges" (round icons) for different achievements -- any 
volunteers? :)
  - think of logical scenarios (levels) that group multiple achievements

* YamakasY pointed out that it would be nice to have better integration for 
popular
  frameworks like AngularJS, establishing common development tools/libraries, 
sharing
  knowledge and experience with others

Feel free to add anything I might have missed :)

[1] http://etherpad.ovirt.org/p/gamification

Regards,
Vojtech
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