Hi Sam,

in its core RIOT only provides a small and efficient mutex implementation.

Condition variables are provided within the POSIX wrapper [1], specifically in the the pthread part [2].

To get an idea how use the provided condition variables you can have a look in our tests for it [3].

But as Simon stated you should consider if using the Message passing possibilities of RIOT could have the desired effect,

since using the POSIX condition variables in RIOT also comes with a certain overhead.


Best regards,

Martin

[1] http://riot-os.org/api/group__posix.html
[2] http://riot-os.org/api/group__pthread.html
[3] https://github.com/RIOT-OS/RIOT/tree/master/tests/pthread_condition_variable

Am 08/17/2016 um 11:21 AM schrieb Simon Brummer:
Dear fellow TCP implementor,

The common way implement something like this in RIOT is Message
passing. Your thread simply blocks by calling msg_receive() until it
received a message from another thread. As soon as you receive a
Packet, send a message to the via msg_send() function to wake the
blocked thread.

Cheers
    Simon Brummer

Am Dienstag, den 16.08.2016, 12:49 -0700 schrieb Sam Kumar:
Hello,
I was looking at the synchronization primitives in RIOT OS. I noticed
that there is a mutex implementation, but I was unable to find a
condition variable.

I am currently porting the TCP logic from the FreeBSD operating
system to RIOT as part of the research work I am doing. I am
implementing the "conn" API for TCP, and I need to be able to block
the current thread until a packet is received, to implement some of
the functions.

I read the IPC implementation (msg.c), which also has a blocking API,
and saw that it interacts with the scheduler manually in order to
block and resume threads. Before I did the same thing for the conn
API (or perhaps implement/contribute my own condition variable), I
wanted to ask whether there are condition variables for RIOT, in case
I was just looking in the wrong place. If not, I want to learn if
there is another structured way to block a thread until an event,
that I should use instead.

Thanks,
Sam Kumar
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