Marc Aurele La France wrote:
>
>
> On Wed, 29 Jan 2003, Kevin Brosius wrote:
>
> > > > Is there a known problem with accelerated fills on some ATI cards at
> > > > depth 24? Using an ATI Rage XL (depth 16 log available at
> > > > http://kevb.net/files/XFree86_ATI_16.log) at depth 24, I notice
> > > > corrupted fill backgrounds on the text in xf86cfg. To reproduce, start
> > > > xf86cfg, open Expert mode (clicking on the upper right text box) and
> > > > then open up some of the config file field text boxes. Patterned fill
> > > > space behind the text is garbage on my card (stipple problem?) I'm
> > > > unable to capture a shot of the window of xf86cfg for some reason, both
> > > > xv and scrot either will not capture, or capture only background behind
> > > > this app, so I can't illustrate the problem.
>
> > > > Option "noaccel" solves the problem, as does running at depth 16. Depth
> > > > 24 log available on request.
>
> > > I assume you mean depth 24/32? If so, does the problem show in 24/24?
>
> > The default, which I see is 24/32. I've also seen it happen at depth 16
> > now, but not so far at 24/24 in about a half dozen trials.
>
> > Interestly, in depth 16 if I switch away from the server and back again,
> > forcing a redraw, that sometimes fixes the pattern.
>
> > Depth 24/24 log at http://kevb.net/files/XFree86_ati_24_24.log
> > 24/32 log at http://kevb.net/files/XFree86_nokill_nomouse.log
>
> Could you narrow this down to the XAA primitive causing the problem? The
> driver currently accelerates screen-to-screen copies, solid fills, 8x8
> mono pattern fills, scanline CPU-to-screen colour expansion and (other
> than for 24bpp) solid lines.
>
> Thanks.
>
> Marc.
Screen-to-screen it appears. Problem is not reproducible when I see:
(II) ATI(0): Using XFree86 Acceleration Architecture (XAA)
Solid filled rectangles
8x8 mono pattern filled rectangles
Indirect CPU to Screen color expansion
Solid Lines
Setting up tile and stipple cache:
9 128x46 slots
after setting "XaaNoScreenToScreenCopy", and just setting
"XaaNoOffscreenPixmaps" is not enough to fix it for me. Testing was
done on depth 24/32.
--
Kevin
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