> BACKGROUND INFORMATION
> > The issue is this any X magnification program that I have seen draws the
> > magnified area on a window I DO NOT WANT TO DO THIS.  I want to write a
> > program, which zooms in like a video camera on a particular part of the
> > screen what will happen is that the magnified area of the screen will fill
> > the entire screen, in simple terms the magnified area will be re-drawn
> with
> > more pixels to fill the screen.  However the X server and clients
> shouldn't
> > care about this in-fact they shouldn't know.

I think he's talking about the DGA SetMode(), which allows you to change
the physical resolution.  Like pressing [CTRL] + [ALT] + keypad [+]
combination.

He could probably do this by initializing DGA, then setmode, and
deinitializing DGA.  Just a thought.

Roger


On Tue, 2003-03-11 at 15:10, Sottek, Matthew J wrote:
> You could potentially do something with Video4Linux to cause a
> portion of the framebuffer to be displayed using a hardware overlay.
> This would require a driver that has Xv and Video4Linux support
> and a real hardware overlay with on-the-fly scaling (i.e doesn't
> require a temporary output)
> 
> The upside is that it would be automatic without any CPU intervention.
> anything XFree draws in the framebuffer would automatically be
> scaled real-time by the overlay. You would just need to reposition
> the overlay when the panning was needed.
> 
> or,
> 
> You could use Xv in a more conventional manner (no video4linux) and
> just read the framebuffer contents via a memory map and do an
> XvShmPutImage to get the scaled up version on-screen. Some hardware
> probably has issues with mmap reading of the FB while rendering so
> your mileage may vary.
> 
>  -Matt
> 
> 
> -----Original Message-----
> From: Mark Vojkovich [mailto:[EMAIL PROTECTED] 
> Sent: Tuesday, March 11, 2003 12:59 PM
> To: [EMAIL PROTECTED]
> Subject: Re: DGA Example Code for Screen Magnification Prog
> 
> 
>   DGA is for fullscreen games and such and takes over the screen making
> the rest of the server think it's switched away do another VT.  DGA
> is mutually exclusive with normal server operation so it can't be
> used magnify normal server operation.
> 
>   Most hardware can display resolutions as low as 320x240.  Isn't
> that low enough resolutions for you?  In a dual head configuration
> with Xinerama, one head could display a blowup of the other
> screen.  I haven't tried it but one should be able to have a
> client that tracks mouse motion on the screen and adjusts the
> viewport position of the blownup screen through the vidmode extension.
> 
> 
>                       Mark.
> 
> 
> On Tue, 11 Mar 2003, Kieran O'Sullivan wrote:
> 
> > I am writing an Xlib based screen magnification program for X called
> > BlindPenguin (http://www.blindpenguin.org).  In great wisdon of great
> > folly I have dicided to use DGA to write this program.
> > I am looking for DGA code examples I have looked at the dga prog which
> > changes your screen colour, but i need more.  freshmeat.net has one or two
> > games which use DGA and I'm hoping someone here has something?
> > 
> > Setting the mode lines in XF86Config isn't really an option for a person
> > with my sight level unless it is possible to set a Mode line which will
> > make the screen 8 times its normal size.
> > 
> > BACKGROUND INFORMATION
> > The issue is this any X magnification program that I have seen draws the
> > magnified area on a window I DO NOT WANT TO DO THIS.  I want to write a
> > program, which zooms in like a video camera on a particular part of the
> > screen what will happen is that the magnified area of the screen will fill
> > the entire screen, in simple terms the magnified area will be re-drawn
> with
> > more pixels to fill the screen.  However the X server and clients
> shouldn't
> > care about this in-fact they shouldn't know.  Basically there are 2
> screens
> > 1 is the screen that the X server creates and the other is the screen that
> > the user sees.  As I move the mouse around the X server moves it on the
> real
> > screen but the user sees the magnified screen moving.  To use the video
> camera
> >  analogy again imagine a person walking around a room using the view
> finder
> > of a video camera turned up to full zoom to see.  Their coordinates would
> > change relative to the objects in the room but they would see things much
> > larger than they are.
> > 
> > 
> > _______________________________________________
> > Devel mailing list
> > [EMAIL PROTECTED]
> > http://XFree86.Org/mailman/listinfo/devel
> > 
> 
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-- 
roger <[EMAIL PROTECTED]>

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