Hi,

Can anyone tell me where in the XFree86 code the initial colormap gets
allocated when a modifiable visual (eg PseudoColor) is being used? I'm
trying to stop XFree86 allocate any colors itself except black and white,
because I'm using a legacy application that's running out of colormap space
(in 8 bit color depth mode). Currently using a hack to block AllocColor
calls until the server starts up, but would like to fix this properly.

Thanks in advance,

Bede Jordan

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