(Sorry for the delayed reply -- I've been travelling.)

On Sun, Jul 20, 2003 at 04:15:51PM -0700, Mark Vojkovich wrote:
| On Sun, 20 Jul 2003, Allen Akin wrote:
| >               ... It may be that there *aren't* any million-dollar
| >     per-employee revenue opportunities available in the market.  If you
| >     want to expand, you have to take the best of the opportunities that are
| >     available, even if that means revenue-per-employee goes down.
| 
|    Correct, however, graphics hardware companies have alot of tangential
| markets they can go into that hold large revenue potential.  For example,
| when NVIDIA needed to grow, it didn't try to collect crumbs with software
| opportunities for existing hardware.  It got into the core logic business
| with nForce, entering itself in a whole new market.  ...

I don't disagree with the fundamental point you're making, but is nForce
really a good example?  There are lots of highly-integrated chipsets out
there.  It may be that nForce succeeds primarily because it offers
excellent graphics (NVIDIA's main market strength) at a lower price
point, rather than something wholly new.

| the emerging opportunities for graphics devices: new markets in settop, 
| palmtop, cell phones, consoles and other appliances, I get the feeling
| that there are so many markets left untapped, yet not enough resources
| to devote to them all.  ...

Perhaps that's a good reason for NVIDIA to be active (in some way) in
open source efforts.  Shared development cost means lower barriers to
entry and higher return per employee.  The trick is to get the
functionality you need from the shared development effort, while
avoiding the "free rider" problem.  How to do that is worth further
discussion.

|                    ...  I don't expect the current graphics hardware
| companies to ever be in a position where they have to scrape the bottom
| of the barrel for revenue.

Accepting less than $1M/employee/year is hardly "scraping the bottom of
the barrel." :-)

But seriously, we're in a good period for graphics market development
right now.  It probably won't always be this way.  Unless a monopoly
develops, eventually the market will mature, the hardware will become
more commoditized, and margins will go down.  The vast majority of
design/manufacturing companies in the world live with lower return than
the top-tier graphics hardware vendors.

|    Another thing to keep in mind is that users shifting from 
| Windows to Linux is not creation of a new market per se.  The
| total hardware revenue does not increase.  It merely creates more 
| work for the vendors as users shift from one platform to another,
| and prevents vendors from being able to focus on one platform.
| Hardware vendors have little incentive to encourage this 
| change.  ...

There is at least one very significant incentive -- driving down system
cost and enlarging the market by commoditizing the software
(http://www.joelonsoftware.com/articles/StrategyLetterV.html).  This is
much harder to do in the general-purpose desktop space than it is in
specialized and embedded systems, so I agree that it's less likely to
happen (or will happen much later) for desktop systems.  But it's an
important factor in other markets.
(http://www.linuxdevices.com/news/NS4980264574.html for one example.)

BTW, thanks for the thought-provoking discussion.

Allen
_______________________________________________
Devel mailing list
[EMAIL PROTECTED]
http://XFree86.Org/mailman/listinfo/devel

Reply via email to