At 22:53 +0200 22-09-2004, Nico Klasens wrote:
The multicast implementation already used 2 queues for sending and
receiving. The receiving queue was read by a thread which spawned for every
message a new thread. I don't think that processing the messages in a serial
way will affect much performance.

I think that by identifying and fixing the error that the receiving party spawned a thread for every message you probably solved most of our performance problems. Thanks!


---Andr�
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Andr� van Toly
http://www.toly.nl
06-27233562



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