When the spwan is false then only 1 thread is handling the messages. The
MMObjectBuilder.nodeRemoteChanged() only clears the caches which is fast
enough for one thread.

2 improvements in the code would be less resource intensive. The first is a
thread pool and the other is sending multiple messages in one packet.

Nico

> One question: what happens if you set spawn to false? Dous it 
> use one thread or is there a pool?
> ernst
> 
> > -----Oorspronkelijk bericht-----
> > Van: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Namens Nico Klasens
> > Verzonden: maandag 4 oktober 2004 21:19
> > Aan: [EMAIL PROTECTED]
> > Onderwerp: HACK: multicast / unicast 2
> > 
> > 
> > Hi,
> > 
> > I made enough fuss about my previous call. I heard from some 
> > directions that people wamt the code so here is the resubmission. 
> > Changes with the previous
> > one:
> > 1 configurable threadspawning (Default is true)
> > 2 Removed "MMBase" from some classnames.
> > 
> > Nico
> > 
> >  START:   2004-10-04
> >  END:     2004-10-08
> > 
> >   [_] +1 (YES 1.8)
> >   [_] +1 (YES 1.7 and 1.8)
> >   [_] +0 (ABSTAIN )
> >   [_] -1 (NO), because :
> >   [_] VETO, because:
> > 
> 


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