Hi, sorry I explained wrongly.

What I'm looking for is something like UCase, LCase function
Tanks

nicolaan wrote:

>
>Hi Luis,
>
>I don't understand your 1st question.
>The 2nd is easy.
>
>In your classDeclaration add a variable from extended data
>type "LanguageIdAll" for language like this:
>LanguageIdAll language;
>Now add the "new" method to your class.
>void new(LanguageIdAll _language)
>{
>    language = _language;
>}
>
>The extended data type "LanguageIdAll" uses the
>table "LanguageTable". So there you should define your language if
>it's not yet there.
>That's all. Now in your class in any (non static) method you can use
>the variable language to find out what language you used.
>
>Regards,
>
>Nico
>
>
>--- In [email protected], "gui_opentv"
><[EMAIL PROTECTED]> wrote:

>
>>Hi guys,
>>
>>I'm new to this, and will probably make some silly question,
>>   
>>
>forgive

>
>>me.
>>
>>Here goes:
>>
>>- How can I convert, in X++ a text case, from a string variable
>>- Is there any class that converts numbers to text representing
>>those numbers?
>>
>>For the last one, I started a Class which works ok for Spanish
>>(meaning that it will return my passed number in full text) but I
>>want to make it international. How can I create a "property" that
>>keeps my initialized value to define for wich language I want to do
>>the convertion.
>>For example, x = new xptoclass("enEN"); y = x.Convert2Text(234.2);
>>In Convert2Text, I want to be able to read the value of the
>>parameter for the "new" method.
>>
>>By the way, anyone wants to contribute to make this class
>>international, adding methods for each language?
>>
>>Regards,
>>Luis Guilherme
>>   
>>
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>





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