> > I am curious though, if GLchar is not present, how does that header declare > the function glBindAttribLocation() which here has the declaration: > > GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, > GLuint index, const GLchar* name); >
GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); Laszlo
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