>
> I am curious though, if GLchar is not present, how does that header declare
> the function glBindAttribLocation() which here has the declaration:
>
> GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program,
> GLuint index, const GLchar* name);
>

GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char*
name);

Laszlo
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