On 10/23/12 4:26 AM, Jason Barron wrote: > This is just a heads up for people developing Qt on Windows. We will shortly > add a copy of the ANGLE project into the Qt 3rdparty tree and make it the > default OpenGL configuration if no other option is given. If you're not > familiar with ANGLE, you can read about it here: > > http://code.google.com/p/angleproject/ > > You need to have the DirectX SDK installed to build ANGLE. It works on MSVC > and MinGW (both 32-bit and 64-bit). If you would prefer to continue using > desktop OpenGL, then simply pass "-opengl desktop" to configure and you > should get the same behavior as before. The change on Gerrit is here: > > https://codereview.qt-project.org/#change,37290 > > I'm working on updating the installation and deployment docs as well as > writing a blog post to give some more details. > > Regards, > Jason > _______________________________________________ > Development mailing list > [email protected] > http://lists.qt-project.org/mailman/listinfo/development >
I tried to build Qt 5 from git with mingw and ended up with this error: Project ERROR: Cannot determine DirectX SDK location. Please set DXSDK_DIR environment variable. I thought a copy of angle library is included? Or do we need to install DirectX SDK from now on? _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
