The patches look good, but I'd appreciate another review from a graphics person 
(Gunnar or Samuel?).

Could you please also add some overview documentation about it?

Cheers,
Lars

On Nov 23, 2012, at 11:20 AM, Sorvig Morten <[email protected]>
 wrote:

> Here are the changes:
> 
> https://codereview.qt-project.org/#change,40096
> https://codereview.qt-project.org/#change,40215
> 
> And screenshots:
> 
> http://imgur.com/a/Zs6JJ
> (You probably want to select the "view in full resolution" option for those)
> 
> This is a subset of the larger high-dpi patch presented earlier, with minimal 
> added API and minimal behaviour changes.
> 
> The main reason for committing this now is to close the feature regression 
> from Qt 4 to Qt 5. Qt 4 gets high-dpi support via the CoreGraphics paint 
> engine. Qt 5 uses raster and we need to do the implementation work in Qt.
> 
> In addition the patches also implement support for high-dpi OpenGL and Scene 
> Graph/Qt Quick 2. There are also patches to the fusion style. These changes 
> are relatively small with high impact so I don't think it makes sense to hold 
> them back.
> 
> As you can see from the commit messages I've changed terminology and adopted 
> "device pixels", "device independent pixels", and "devicePixelRatio" from the 
> web world. This builds on existing API naming and avoids vendor-specific 
> overloaded terms like "Points".
> 
> There is no new mac-specific API added. This is intentional, and the 
> implementation is also mainly done in cross-platform code. We're already 
> using this patch as a basis for high-dpi support in the iOS port. (Although 
> that platform is not a very big leap from Mac OS.)
> 
> Morten
> 
> _______________________________________________
> Development mailing list
> [email protected]
> http://lists.qt-project.org/mailman/listinfo/development

_______________________________________________
Development mailing list
[email protected]
http://lists.qt-project.org/mailman/listinfo/development

Reply via email to