Hi all, last month i had some performance problems on a QML animation running on low end hardware (imx233). I debugged that problem and it was caused because of rounding errors during the comparison of two reals.
I fixed that problem by replacing the comparison by a qFuzzyCompare() in the Qt4 declarative source code. Afterwards i checked whether qt5 has the same problem... and it has exactly the same problem. Now i pushed my patch to gerrit (https://codereview.qt-project.org/#change,40655) and looked again at the code for any other occurrences. What i found is, that this happens in many places and it would be a really huge effort to change the code to compare the qreals in the right way. Is this already a known problem and do you think that it is worth to try to fix the code ? Best Regards Dominik _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
