yup forgot reply all by accident,... sending this to the ML now

I like the idea of a single binary, but if we want to deprecate QML 1 later, 
two binaries might still be ok.
What I find important is working toward having a single binary in the end.

ciao
Fawzi
________________________________________
From: Alan Alpert [[email protected]]
Sent: Wednesday, January 09, 2013 5:19 PM
To: Mohamed Fawzi
Subject: Re: [Development] QML Runtime

The qml binary is supposed to be the solution to the split. Let it be
the one binary, and qmlscene/qmlviewer can be deprecated.

--
Alan Alpert

PS: Did you forget to reply-all by accident? Better than the inverse I suppose.

On Wed, Jan 9, 2013 at 7:51 AM, Mohamed Fawzi <[email protected]> wrote:
> Kay answered better that I could have: most of the debugging/monitoring is 
> already plugin based, and it is just matter of loading or not.
>
> As Kay said the split qtquick1/qtquick2 already creates headaches: when we 
> have a .qml file we have to look at the imports to
> (most likely, as the import QtQuick is almost for sure present) know if it is 
> 1 or 2.
> Still it might fail, and then we have to guess the correct default from the 
> context...
> This not just to run, but also to set up the correct imports, and so have the 
> correct highlighting.
> I can understand the split, but I don't like it.
>
> If one manages to have all the differentiation in loadable plugins, then it 
> is possible to at least not increase the number of binaries,
> and possibly even reduce it to one, and still only "pay" for what you use,
>
> Fawzi
> ________________________________________
> From: [email protected] 
> [[email protected]] on behalf of 
> Alan Alpert [[email protected]]
> Sent: Wednesday, January 09, 2013 4:10 PM
> To: Koehne Kai
> Cc: Sorvig Morten; [email protected]
> Subject: Re: [Development] QML Runtime
>
> On Wed, Jan 9, 2013 at 12:41 AM, Koehne Kai <[email protected]> wrote:
>>> -----Original Message-----
>>> From: Alan Alpert [mailto:[email protected]]
>>> Sent: Tuesday, January 08, 2013 5:43 PM
>>> To: Koehne Kai
>>> Cc: Sorvig Morten; [email protected]
>>> Subject: Re: [Development] QML Runtime
>>>
>>> [..]
>>> Technically you could achieve the same thing with one big binary instead of
>>> several smaller ones. I prefer the several smaller ones approach, because 
>>> it's
>>> simpler and more efficient. You can technically use the runtime for
>>> development in the same way you use a webbrowser, but for serious QML
>>> development I think the answer will always be Qt Creator.
>>
>> Well, at the end of the day the different runtime alternatives also will 
>> show up in Qt Creator (we e.g. offer to run a certain .qml file explicitly 
>> either by qmlscene or qmlviewer , since there's AFAIK no bullet-proof way to 
>> find out the right runtime by just looking at the file). But granted, we can 
>> make sure that the defaults are sane, so people usually just press run.
>>
>> Still, we've already qmlviewer and qmlscene, now comes qml ... from the 
>> users perspective it would be good to have _one_ binary to rule 'em all :)
>
> Which one?
>
>>
>>> Note that if the qml binary works sufficiently for basic development as a
>>> more generic runtime, qmlscene and qmlviewer could theoretically move to
>>> Qt Creator (or go away, depending on what Qt Creator wants).
>>
>> We had that before - Qt Creator still ships a pimped version of qmlviewer 
>> called qmlobserver that adds the debugging API that didn't make it in 4.7.x 
>> (but was added to QtDeclarative in 4.8.0). Anyhow, this caused quite some 
>> headache: The binary has to be compiled with the target Qt version, which is 
>> done semi-automatically from within Qt Creator, but for a lot of cases 
>> fails, e.g. for embedded targets. Another example was the original 
>> qmlplugindump, which was first part of Qt Creator. This too caused headache, 
>> so we moved it to Qt ... Really, I don't want to go back , these tools are 
>> much more bound to Qt than to Qt Creator (and could also be used by other 
>> IDE's too).
>>
>>> As specialized development tools they should fit into the Qt Creator story
>>> properly. An example would be if we had a separate development tool for
>>> running QML it would be nice to integrate the performance profiler - like
>>> QtCreator has already done.
>>
>> The profiler and debugger works out of the box for any QML application, with 
>> whatever runtime. The server part is part of QtQml/QtDeclarative, and the 
>> qmltooling/qmldbg_tcp plugins. So no additional work needed for this.
>
> I know the implementation is in qtdeclarative, but the unified UI
> isn't. To use the profiler you need to run a separate tool to
> qmlviewer/scene and I don' think there a UI added for the debugging
> protocol at all in that repo. I doubt that users ever use this outside
> of an IDE (although you're right that other IDE's can use them -
> that's a big plus).
>
> --
> Alan Alpert
> _______________________________________________
> Development mailing list
> [email protected]
> http://lists.qt-project.org/mailman/listinfo/development
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