<snip, no Qt3D for mid-March Qt5.1 feature freeze>

Sean sayeth:

> <snip, summary of Qt3D API and internals "push" for Qt5.2>
>

I also was disappointed that Qt3D would not make it into Qt5.1, but IMHO
the details Sean (and James Turner) provided are quite excellent -- there's
a lot there, and it makes sense to provide this "think-it-through" for the
APIs.

Nobody wants to rewrite their 3D to a new API shortly after the first
release, and I'd assume some users needing the real benefit of OpenGL/3D
would need those new APIs (see Sean's API/feature description).

So, I support the Qt3D defer-decision, and I'll watch API development
through the Summer (and probably play with early releases as it becomes
available).

BTW, I really like the new Qt release-schedules.

--charley
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