On Mar 11, 2013, at 2:44 PM, Frank Osterfeld <frank.osterf...@kdab.com> wrote:
> Hi, > > I see two ways to fix it, one is a one-liner, one's more work: > > * Don't silently accept touch events if no item is waiting for them. > Ignoring the events triggers the touch->mouse fallback. That's the approach > the attached patch takes and seems to work fine (tested with the QQ1 hello > world example). > * Make QQ1 items accept touch events and do the touch to mouse mapping > internally > > Do you see issues with the first approach? I don't see why TouchMove and > TouchEnd should be accepted if not handled, but TouchBegin is ignored if not > handled. Hi, see https://codereview.qt-project.org/#change,48865 for further discussion. I think the "simple" approach makes sense, as long as we keep it in mind for if/when we get gestures working again. We can then revisit it and implement a different solution if needed. I've also had problems getting TouchBegin translated in the Qt Quick iOS demo we have. Is everything working flawlessly for you with the patch? Morten _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development