On Apr 2, 2013, at 9:51 PM, Josh Faust <[email protected]> wrote:

> Actually, this seems to go beyond just using a custom SDK path. If I place 
> the 10.6 SDK alongside the others inside the Xcode application folder and 
> configure with:
> ./configure -developer-build -release -opensource -confirm-license -shared 
> -nomake examples -nomake demos -nomake docs -no-c++11 -platform macx-g++ -sdk 
> macosx10.6
> 
> It fails with:
> 
> Determining architecture... ()
> /Applications/Xcode.app/Contents/Developer/usr/bin/g++ -c -pipe -g -gdwarf-2 
> -Wall -W -isysroot 
> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
>  -mmacosx-version-min=10.6 -fPIE  -I../../mkspecs/macx-g++ -I. -o arch.o 
> arch.cpp
> /Applications/Xcode.app/Contents/Developer/usr/bin/g++ 
> -headerpad_max_install_names 
> -Wl,-syslibroot,/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
>  -mmacosx-version-min=10.6 -o arch arch.o    
> ld: library not found for -lstdc++
> collect2: ld returned 1 exit status
> make: *** [arch] Error 1
> Unable to determine architecture!
> 
> Before I file a ticket, is building against 10.6 supposed to work with 5.1?

Yes, that's supposed to work. libstdc++ is the correct standard library to link 
against for 10.6, so it's a bit strange that it fails.

Morten
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